¡EXPLOTANDO TODAS LAS CONSOLAS!

NINTENDO Wii, NINTENDO DSi

SONY PLAYSTATION 3, SONY PSP

XBOX 360

JUEGOS DE PC

viernes, diciembre 18, 2009

Imagenes del lanzamiento de Final Fantasy XIII en Japón





Hola,

Les dejo imágenes del evento que se llevó a cabo el pasado 17 de diciembre con el lanzamiento de Final Fantasy XIII en Japón. Hubo gente que se formó desde una noche antes con el fin de obtener la edición especial, llamada "Lighting Edition" que viene con la consola y el juego. Les dejo algunas imágenes. La fuente es: http://www.the-magicbox.com

Gamespot a publicar lo mejor del 2009

Hola,

Les dejo el review que año con año lleva Game Spot respecto a los juegos más representativos del 2009. En esta página vienen las fechas de cuando irán revelando a los ganadores. Por el momento, contiene la información de los contendientes. Aqui la liga: http://www.gamespot.com/best-of/introduction/index.html

jueves, diciembre 17, 2009

New Download Content for RE 5!!

Desperate Escape features Jill Valentine and chopper pilot Josh Stone on a mysterious support mission.

A recent issue of Famitsu reveals that a second chapter will be included in the "Alternative Edition" DLC that features Jill Valentine and BSAA regular Josh Stone.

Previous reports of the new content (which arrives in Japan on disc February 2010, and later in the U.S. as downloadable content) revealed that the first episode (titled Lost In Nightmares) is half of a two-pack of side missions that expand upon the Resident Evil storyline. Desperate Escape rounds out the new content and drops players back into the shoes of Jill Valentine as she and Stone try to survive a support mission gone wrong.

Resident Evil 5 "Alternative Edition" is coming to North American shores in the spring of 2010, and will feature support for the Sony Motion Controller as well as the two new episodes. No word yet on whether or not U.S. and European consumers will be capable of purchasing the episodes separately or whether they'll be forced to pay for the whole package.


Source: GamePro.

martes, diciembre 15, 2009

Edición especial de Dante's Inferno exclusivo para PS3.

EA continues to employ provocative marketing tactics with the revelation of a Dante's Inferno special edition available only on Sony consoles.

Visceral Games released a statement yesterday confirming the "Divine Edition" of upcoming blasphemous brawler Dante's Inferno will only be available on PlayStation 3. This isn't the first instance of Sony favoritism either, as we reported last week that the first level of the game would be available as a demo on PSN two weeks before hitting XBox Live.

Dante's Inferno: Divine Edition is priced at $59.99 and includes:

    - Game disc with developer commentary
    - Game soundtrack
    - Digital art book with work from Wayne Barlowe
    - Digital copy of Dante Alighieri's Inferno (Longfellow translation)

“We are thrilled to offer an exclusive game pack for PlayStation 3 gamers,” said Jonathan Knight, Executive Producer for Dante’s Inferno, in a recent press release. “The PlayStation platform has a long history of delivering AAA action/adventure games. Adding Dante’s Inferno to that rich catalogue is very exciting for the team. And with the demo now available on the PlayStation Network, players can finally get a taste of what awaits them in the full game on Feb 9th.” Scope out some dubious early footage from the demo below.

Fuente: Gamepro.

lunes, diciembre 14, 2009

Video Game Awards

Año con año, como sucede con los premios Oscar, en el mundo de los juegos de video también ocurre una celebración, donde se convocan a todas las empresas creativas, publishers público en general, para reconocer a las mejores creaciones de este mundo del entretenimiento. Para no hacer el cuento largo presentamos aquí los ganadores para este año.


El juego más anticipado – God of war III (PS3 exclusive)

Mejor contenido descargable – GTA IV: La Balada de Gay Tony (Xbox exclusive)

Mejor juego descargable – Shadow Complex (Xbox exclusive)

Mejor Voz – Jack Black en Brutal Legend

Mejor Reparto – X-men Origins: Wolverine

Mejor Actuación por un Actor – Hugh Jackman por Wolverine

Mejor Actuación por una Actriz – Megan Fox por Mikaela Banes

Mejor Juego basado en una película o serie de TV – South Park Let's Go Tower Defense Play (Xbox exclusive)

Mejores Gráficos – Uncharted 2: Among Thieves (PS3 exclusive)

Mejor música original – Halo 3 ODST (Xbox exclusive)

Mejor Soundtrack – DJ Hero

Mejor juego de carreras – Forza motorsport 3 (Xbox exclusive)

Mejor juego musical – The Beatles Rock Band

Mejor juego de deporte de equipo – NHL 10

Mejor juego de deporte individual – UFC 2009 Undisputed

Mejor juego multijugador – Call of duty: Modern Warfare 2

Mejor RPG – Dragon age Origins

Mejor juego de acción y aventura – Assassins Creed 2

Mejor juego de peleas – Street Fighter IV

Mejor Shooter – Call of duty: Modern Warefare 2

Mejor juego para dispositivos móviles – GTA: Chinatown Wars

Mejor juego de PC – Dragon Age: Origins

Mejor juego de Wii – Super Mario Bros Wii (Wii exclusive)

Mejor juego de PS3 – Uncharted 2: Among Thieves (PS3 exclusive)

Mejor juego de Xbox – Left 4 Dead 2 (Xbox, PC exclusive)

Mejor juego independiente – Flower (PS3 exclusive)

Mejor estudio del año – Rocksteady Studios por Batman Arkham Asylum

Mejor juego del año – Uncharted 2: Among Thieves


Bueno, el evento no solo hace la presentación de los mejores juegos de este año, también los publishers y desarrolladores presentan en lo que están trabajando y lo que vendrá como contendiente para las próximas entregas y en ellas tenemos cosas interesantes como Batman: Arkham Asylum 2 y Star Wars Force Unleashed 2, para los cuales presentamos los avances de estos esperados juegos.

Spike TV Video Game Awards 2009 Video Game, Batman: Arkham Asylum 2 Exclusive Debut Trailer | Game Trailers & Videos | GameTrailers.com

Spike TV Video Game Awards 2009 Video Game, Star Wars: The Force Unleashed II Exclusive Debut Trailer | Game Trailers & Videos | GameTrailers.com

viernes, diciembre 11, 2009

Impresiones del demo de Dante's Inferno

Llegué a casa, y lo primero que hice fue encender mi PS3 para descargar el demo de Dante's Inferno. 1 GB!!! Comenté para mis adentros, creo que lo voy a jugar hasta mañana, pero en mi sentimiento esquizofrénico-obsesivo-compulsivo dije, "pos haber cuanto aguanto" El demo terminó de bajar a las 12:25 de la mañana. Poco tiempo en verdad, ya que bajo volado.

La presentación impone, tal y como comienza el trailer. La música es suprema, la mezcla de coros con música instrumental me hacer recordar las épocas de películas como La profecía uno y dos. Los gráficos, impresionantes. Escenarios a diferentes niveles con increíbles efectos de destrucción y cambios constantes en el entorno. Pero lo que supera es el juego per se. Las habilidades y técnicas que vas adquiriendo.

¿Es un "slash and kill"? Si, y no. me recordó mucho al demo de Bayonetta y al galardonado God of War. Pero el tema no es, ¿quién copia a quién? Es una oferta muy buena y de calidad. Conforme avanzas, vas adquiriendo puntos que puedes canjear por técnicas que te ayudarán a crear combos destructivos contra las criaturas del averno.

La historia. Partir del tiempo de los cruzados le da una especie de misticismo y religión. ¿Dante le teme a la muerte? No, y más que en un sentido figurado, la vence. La guadaña de La Muerte es la que permite pelear contra las criaturas del inframundo...

Entre otras características, puedes asir a tus enemigos con tu arma, y decidir su destino... Castigarlos para toda la eternidad, o Absolverlos... Tú decides. De una u otra forma, vas adquiriendo puntos santos o diabólicos que puedes ir canjeado para liberar ataques mucho más furtivos.

En definitiva, Dante's Inferno es una excelente opción que sugiero no dejar pasar.

D.P.

miércoles, diciembre 09, 2009

Dante's Inferno

Y no podía faltar el juego ganador de EA para Febrero. Dante's Inferno. Por amor, ¿serías capaz de ir al infierno?

Les dejo el trailer que dice más que mil palabras. La competencia se pone ruda para God of War III. El demo ya está disponible para PS3 y el 24 de diciembre para Xbox 360.

Darksiders, Otra buena opción

¿Qué hacer cuando uno de los cuatro jinetes del apocalipsis se pone loco y no quiere hacer lo que le encomendaron?

a) Se lo echas a los perros.
b) Le das una medalla por querer salvar a la humanidad.
c) Sigues la trama hasta terminar este juego en Xbox / PS3

Aqui viene otro apocaliptico juego de THQ, Darksiders. Un juego del estilo "Slash and Kill" que viene para el 2010. Les dejo el trailer de este asombroso juego. Enjoy!

Trailer de Bayonetta

¿Qué pasa cuando combinas una bruja recién resucitada con un viaje al Paraiso repleto de ángeles que quieren acabar contigo? No es de ninguna manera una novela épica o teológica, estamos hablando del nuevo juego de SEGA que saldrá el próximo 5 de enero del 2010. Me refiero a Bayonetta, un juego del creador de la saga de Residente Evil y Devil May Cry. El demo ya está disponible en Xbox Live y en PSN. ¿Qué es lo atractivo del juego? Bueno, en primer lugar el sistema de juego ofrece una varianza interesante al clásico "Slash and Kill" ya que contiene la opción de esquivar los ataques de tus enemigos y "congelar" el tiempo por unos segundos a fin de que puedas contratacar de una forma violenta y brutal.

Otro interesante elemento, son los movimientos de tortura. Al presionar dos botones se forma consecutiva y en el momento justo, seguido de presionar un botón, puedes enviar a tus enemigos a una cámara de picos para que sean "exprimidos" y liberen energía que puedes usar para conjuros. Además, puedes tomar las armas de tus agresores para usarlos en tu favor.

Los enemigos son de todo tipos y variedad. Los ángeles, más que humanos, asemejan a criaturas voladoras tal cual arpías que en algunos casos, van lidereados por otro ángel de mayor jerarquía. Los jefes son inmensos y amenazadores y asemejan más a gigantes estatuas griegas y romanas.

Es una muy buena opción para los que aún se quedaron con ganas de un Devil May Cry 5.

Anexo el Trailer...

miércoles, noviembre 18, 2009

Del PacMan al Marine.. Crónica de un éxito anunciado...

Cuando era niño, mi padre me compro de "contrabando" una consola de videojuegos conocida como Atari. Y digo de contrabando, porque en aquellos tiempos, era sumamente dificil importar articulos a nuestra nación.

Aún recuerdo, cuando llego en una bolsa de papel estrasa de Aurrera, un control y un juego de Football americano. Esto, sin mencionar que los Reyes Mágos se pusieron "guapos" dandome la fortuna de contar ese mismo año con otra consola. El Intellivision. Otra maravilla del cuadrote y el pixel. Y digo cuadrotes, porque en realidad, pocos juegos tenían los gráficos como para decir que "eso" era realmente un ser humano o una drágon. ¿Quién puede olvidar al legendario "Adventure" de Atari. Donde se personificaba a un caballero "cuadrado" que podía ser tragado por un drágon rojo o negro, o blanco, que cualquiera podría jurar que eran hermanos pero de diferente Padre... >.>!

En fin. Aún recuerdo a mi Santa Madre diciendo que le bajara a los juegos. Que eso, no me llevaría a nada bueno. Para mi fortuna, hice caso omiso de esto. De lo contrario, no me econtraría escribiendole a mis seguidores estas andanzas. Así fue, que evolucioné conforme se desarrollaron las consolas... Y de ahí, pasé al Sega Master System, NES, Genesis, Super Nintendo, Neo Geo, Playstation, Playstation 2, Xbox, N64, Xbox 360, Wii, y PS3 sin mencionar las consolas portátiles.

El día de hoy, sale una noticia en la que se hace el recuento de una venta histórica. Activision, uno de los pioneros de la época del Atari. El creador de juegos como el Chopper Command, Pitfall Harry o Hero, anuncia que su último juego, desarrollado por Infinity Ward, lográ un suma en ventas jamás equiparable de $550 millones de dólares en cinco días. El equivalente a 11 / 13 millones de unidades vendidas.

Y ahora, me pregunto... ¿Si cada uno de nosotros, como profesionistas, le hubiéramos hecho caso a nuestras mamás de dejar este vicio... ¿Qué sería del mercado?

Si gustan de jugar, haganse de una copia de esta obra de arte y nos vemos en algún "DeathMatch"

D.P.

lunes, julio 06, 2009

Review King Of Fighters Ultimate Match

¡Hola!

Pues después de nuestro triunfal regreso, decidimos empezar con algunos reviews. Ya agregamos en nuestra sección de noticias a Game Pro. Espero sea de su agrado.

El juego que elegimos en esta ocasión se trata de un clásico. Un juego que tal vez muchos tuvimos oportunidad de jugar en alguna farmacia o en la "tiendita de la esquina" me refiero al The King of Fighters 98. Sólo que está vez contiene una edición especial llamada "Ultimate Match" el cuál contiene algunos nuevos efectos visuales y cambios en barras de vida, contadores y estatus.

El juego comprendía en su lanzamiento original, una edición especial para hacer gala del fin de la saga Orochi de KOF. Se trataba de un juego de peleas bastante decente con una amplia libreria de peleadores que habían dejado huella en los juegos anteriores (94, 95, 96, y 97) Aunado a esto, era posible obtener versiones mejoradas (Ex) o versiones "desesperadas" (Orochi) de algunos personajes.

Así mismo, incorporaba un sistema de compatibilidad entre personajes. De manera tal que si un personaje no se llevaba bien con el que seguía. Este le eliminaba la barra de poder que pudo haber almacenado. ¡Qué gandalla! :(

En fin. Tuve la valiosa suerte de hacerme de una copia en NeoGeo de esta pieza de arte. Lo disfrute hasta el cansancio y me lo acabe "N" veces.

Fue hasta hace algunos meses, que la versión "normal" salió para el Playstation 2 junto con los juegos anteriores. Conocida como "The Orochi Saga" Dicha versión ya había salido anteriormente en Japón e incluso para duelos en linea.

Fue que el mes antepasado, aproximadamente, lanzaron a la venta el Ultimate Match nuevamente para Playstation 2.

Es ahora, que fans de todo el mundo pueden disfrutar de este juego ahora para Xbox Live. Con un costo moderado de 800 Microsoft Points. El juego incluye arreglos interesantes entre los que se encuentran:
  • Personajes extras como Geese Howard, Mr. Big, Wolfgang Krauser, Orochi Leona, Goenitz y el mismisimo Orochi en persona!!
  • Diversos modos de juego
  • Otras características que valen la pena examinar

A mi modo de verlo, un 8 de 10 sería la calificación más justa para un juego de su categoría. Bajen el demo y dense una idea de lo que era jugar juegos de pelea de aquel entonces.

:)

domingo, julio 05, 2009

Nueva Imágen

Hola,

Estuvimos ausentes durante mucho tiempo... Para estamos trabajando en regresar con más widgets y nuevas secciones. Ello implica que desafortunadamente, tendremos que dar de baja la sección de noticias por consola. De lo contrario, la frecuencia de actualizaión se nos iba a las nubes...

Espero que esta medida benefice y agrade a nuestros lectores!!

Un abrazo fuerte a todos!!

El equipo de GameNuker...

lunes, febrero 16, 2009

NPD posts sales on consoles


The NPD sales data for January has been released, and video game sales in the US remain strong. Overall, sales saw a thirteen percent jump from last year, proving that the gaming industry is one of the rare strong points in the US economy... even if individual developers are struggling. While both Nintendo and Microsoft have solid angles to play up this month, Sony is struggling with a significant drop in year-over-year sales as well as a lack of software titles in the top ten list.
Nintendo
Nintendo shows no sign of slowing down, selling 679,200 pieces of Wii hardware in January; the DS wasn't far behind with 510,800 units sold. Nintendo continues its lead, staying far ahead of its competition in monthly sales.
Nintendo also continues to own the top ten list for software sales with older titles that refuse to die. Wii Fit sold 777,000 units, Wii Play sold 415,000 units, and Mario Kart sold 292,000 to hold the first three slots on the list, respectively. Guitar Hero World Tour for the Wii took the seventh place with 155,000 units sold, New Super Mario Bros. came in eighth place with 135,000 pieces sold, and Mario Kart DS came in ninth place with 132,000 units sold.
With the number one and two best-selling pieces of hardware, and six places on the top ten list, Nintendo won't be loosening its stranglehold on the industry any time soon.
Microsoft
The 360 sold a decent amount in January with 309,000 units moved. Microsoft's system also moved a ton of software with Left 4 Dead, Call of Duty: World at War, and Skate 2 taking the fourth, fifth, and sixth places on the software sales list. Lord of the Rings: Conquest is one of the rare new releases on the list, coming in at tenth place.
This continues the trend we see month after month: Microsoft falls way behind Nintendo in hardware sales, but the blockbuster console releases—aimed mostly at the so-called "core gamer"—find a home on the 360.
Sony
The PlayStation sold 203,200 units, more than 100,000 less than the 360, and the PSP and PS2 sold 172,300 and 101,200 respectively. Those are solid numbers, and all told Sony sold a good amount of each of its hardware in the family, but none of the systems took any kind of leadership role on the boards. PlayStation 3 sales are also down year over year—not a good sign for the continued growth of the system, especially when the Xbox 360 saw solid year-over-year growth from 230,000 to 309,000.
None of the three systems was able to chart a single game on the top ten list. For Sony, once again, there is no balm in Gilead.
So what does this tell us?
Not much we didn't already know. The hardware sales show few, if any, surprises, and every slot on the top ten list was taken by a Nintendo, EA, or Activision Blizzard release.
There is also a stronger than expected interest in buying new hardware. "At this point in the console lifecycle, we would expect to see a greater percentage of total industry sales generated by software sales, but the continued strength in hardware sales is changing that scenario a bit," Frazier wrote. "This will have a long-term positive impact on the industry as the user base expands. Software sales still increased 10 percent over last January, indicating that continued strong hardware sales are not occurring at the expense of software sales."
In other words, gamers will keep on doing what gamers do.


Source: NPD Group & Arstechnica.com

lunes, enero 05, 2009

FELICIDADES

Felíz 2009. Esto es una prueba :)

viernes, noviembre 21, 2008

Rock Band got suited

Purveyors of genre-defining rhythm game slapped with court complaint over continued sale, and limited warranty, of defective drum kit.
Hardware problems are hardly a new issue for Harmonix and its MTV Games-published Rock Band franchise. Thus far, the rhythm game makers have been able to duck any legal fallout stemming from product defects. That changed this week, however, as a class-action lawsuit has been filed in the US District Court of Northern California against Harmonix, MTV Networks, its parent company Viacom, and publishing partner Electronic Arts.

One of the offending pedals.
Shortly after the original launched for the Xbox 360 and PlayStation 3 in November 2007, irate gamers found themselves unable to make with the rock due to myriad faulty instruments issues. These problems ranged from wonky strum bars on the Fender Stratocaster guitar controller to fragile kick pedals on the genre-defining drum kit.
For their part, MTV Games and Harmonix stood by the quality of their products, saying in a statement from last November, "If you are experiencing a problem with your guitar or any of your other Rock Band instruments, simply visit the customer support website and we will send a replacement immediately." Naturally, the support only applied during the instruments' 60-day warranty.
In recognition of the large number of complaints, Harmonix and its publishing partners opted to continue offering the warranty to Rock Band purchasers during the first half of 2008, regardless of whether the game was still within its 60-day warranty period. However, in June, the gamemaker pulled an abrupt 180, saying that it would return to its original policy warranty policy as of October 1, which requires proof of purchase within a two-month period.
Harmonix's about-face is the primary cause of this week's suit. According to the complaint, filed by Monte Morgan on behalf of those in a similar predicament, "Due to a design defect, the bass drum foot pedal (which is an integral component of the Rock Band drum kit) fractures under ordinary and expected usage, thus rendering the pedal inoperative. Without a functioning bass drum foot pedal, consumers are unable to use the Rock Band drum kit or play the Rock Band game in the manner marketed and advertised by defendants."
As a result, the suit contends that the aforementioned parties are in violation of an implied warranty that all of the items sold with the Rock Band kit were of "merchantable quality and fit for the purpose for which defendants marketed, advertised, and sold such products to plaintiff and the proposed class." The suit also notes that despite MTV Games and Harmonix's awareness of the defect, they continue to sell the game. Evidencing this claim, the suit notes that the new Rock Band 2 kick pedal now includes a metal plate, where as the original drum kit still packs the plastic support piece.
Plaintiff Morgan and those he represents are seeking reimbursement of the purchase cost for the Rock Band kit, for MTV Games and EA to cease selling the defective product, and any other damages as deemed by the court.
MTV Games and Harmonix declined to comment on the class action suit.

Source: GameSpot.

sábado, septiembre 06, 2008

Call of Duty: World at War Date

Activision today announced that the sequel to the ninja-good Call of Duty 4: Modern Warfare will arrive on Xbox 360, PS3, Wii, and DS on November 11.
But the fun will actually begin in October when both Xbox 360 and PC owners are treated to a closed, early download of the game's multiplayer mode. Activision hasn't revealed how many slots will be available for the beta, but the upcoming issue of GamePro out this month has 12 early access tokens to give away. Keep your peepers peeled for further details.
"We are excited to share a sneak peak of Call of Duty: World at War multiplayer," said Mark Lamia, Treyarch Studio Head. "The team has worked hard to build upon the great history and foundation of Call of Duty multiplayer, and we cant wait to go online to ramp up for our November launch."
Call of Duty: World at War is rated mature and returns to the series World War II roots, while building upon the addictive play mechanics and impressive visuals of Call of Duty: Modern Warfare.

Source: GamePro

viernes, agosto 29, 2008

Calificaciones de la revista Famitsu

Les dejo las calificaciones de la revista Famitsu. Lo encabeza el nuevo juego de Square Enix, Infinite Undiscovery.


Infinite Undiscovery (Square Enix): 9, 8, 9, 8 - (34/40)
Musou Orochi: Maou Sairin (Koei): 8, 9, 8, 9 - (34/40)
Viva Pinata: Trouble in Paradise (Microsoft): 7, 8, 8, 7 - (30/40)
Beijing 2008 (Sega): 5, 7, 8, 4 - (24/40)
Double Clutch [Conflict: Denied Ops] (Spike): 6, 7, 7, 8 - (28/40)
Madden NFL 09 Eigoban (Electronic Arts): 6, 8, 6, 7 - (27/40)
Raiden IV (Moss): 7, 7, 7, 7 - (28/40)
Tiger Woods PGA TOUR 09 Eigoban (Electronic Arts): 7, 7, 8, 8 - (30/40)
Too Human (Microsoft): 7, 9, 8, 7 - (31/40)
Unreal Tournament III (Electronic Arts): 8, 8, 8, 7 - (31/40)

Fuente: The Magic Box.

Square Enix hace offering para comprar Tecmo

Interesante. El dá hoy Square ofreció en una operación de "takeover" amistoso, la opción de adquirir Tecmo como una subsidaria a un precio por acción de 920 yenes. El total se estima en $205 millones de dólares. La oferta expira el 4 de septiembre.

Estaremos al pendiente de esta noticia... :)

jueves, agosto 28, 2008

Final News but not last

In an interview with Nomura and Toriyama from Dengeki, the two producers revealed that:
Final Fantasy XIII will not be released for Xbox 360 in Japan.
Final Fantasy Versus XIII for PS3 will be more like a traditional Final Fantasy game than FFXIII, in Versus XIII you travel across mountains, ocean, wandering in dungeons and battle with summon beasts and so on.
Final Fantasy Agito XIII for PSP will be released after FFXIII.

Source: The Magic Box

miércoles, agosto 13, 2008

Spore spreads like a Virus!!!

Now that Electronic Arts has signed on top Hollywood representatives United Talent Agency, it's a safe bet that the megapublisher is sizing up all of its properties for their silver-screen suitability. And if EA Maxis cofounder Will Wright has his way, one of the next games to make that conversion is his studio's hotly anticipated evolution simulation, Spore.
"With Spore, we're looking way outside the game space, such as TV, movies, etc," Wright told international news service Reuters today. "We're basically planting the seeds to spread Spore out to a much wider group of people than would ever play a computer game."
Assuming that Spore germinates in Tinsel Town, Wright's latest game would be the second from the celebrated designer to be destined for celluloid. In 2007, 20th Century Fox picked up the rights to make a film based on EA's massively popular Sims franchise, the first installment of which Wright created in 2000. Although details on The Sims are sparse, it will reportedly be a live-action film, produced by John Davis (Predator, Garfield: A Tail of Two Kitties) and written by Brian Lynch (who is also working on the Shrek spin-off, Puss in Boots).
"We're going to be much more intelligent about harvesting other market opportunities for Spore than we were with The Sims, which as big as it was in the game space, pretty much remains in the game space," commented Wright.
Released in July for mobile phones, Spore is expected to ship for the PC, Mac, and Nintendo DS on September 5 in Europe, with the North American release following two days later. An as-yet-undated Wii version is also in development, and EA has indicated that the game may surface on the Xbox 360 and PlayStation 3 in the future. For the latest on Spore, check out GameSpot's just-published hands-on.

Source: Gamespot

Batman to Arkham Asylum

Last week ended with the Associated Press reporting that Pandemic Studios was, at one point, indeed working a game based on the Batman blockbuster The Dark Knight. However, the report said that development had halted prior to the $400 million-grossing film's release, costing Electronic Arts an estimated $100 million in game sales.



Today on its Web site, Game Informer confirmed a new Batman game is in the works--at a publisher other than EA. The September 2008 issue of the Minnesota-based magazine touts Batman: Arkham Asylum, a new Eidos Interactive action title based on the DC Comics which inspired the films. Besides Batman, the game will feature the Joker and "an army" of other supervillains, and will be set in the titular madhouse featured in many Batman comics and graphic novels, including Frank Miller's The Dark Knight Returns.

According to Game Informer, Batman: Arkham Asylum has a "dark and gritty setting reminiscent of Bioshock." Cowritten by Paul Dini, producer of TV's Batman: The Animated Series, the game begins when the Joker breaks out of jail and escapes to Arkham. There, he orchestrates a plan to kill Batman and wreak havoc on Gotham City with the help of unnamed accomplices.

Batman: Arkham Asylum is being developed by Rocksteady Studios, which is currently boasting a Batman-logo countdown clock on its Web site. Though there is no text on the site, its Web page description reads, "Rocksteady Studios is an independent videogame developer based in North London, currently working on our latest FPS title for next-gen platforms." (Emphasis added.) Rocksteady's sole previous effort was 2006's lukewarmly reviewed Urban Chaos: Riot Response for the PlayStation 2 and original Xbox.

[UPDATE] Wednesday morning, Eidos publically announced Batman: Arkham Asylum will ship for the PlayStation 3, Xbox 360, and PC in 2009. In North America, the game will be co-published by Warner Bros. Interactive Entertainment, which is self-publishing the forthcoming Lego Batman. WBIE is the game division of Warner Bros., the movie studio holds the Batman film rights and bankrolled The Dark Knight.

Source: Gamespot.

lunes, agosto 11, 2008

Decline of Videogames

Estupendo video de como será la industria en el futuro :D

martes, agosto 05, 2008

Parasite Eve al fin!!! al PSP / Parasite Eve at last to the PSP!!

TOKYO--One of the surprising unveilings at Square Enix's DK Sigma3713 party was that The Third Birthday will be making its way to the PSP. This third installment in the Parasite Eve series was originally announced as a mobile phone game last summer, but the developers apparently decided that Sony's handheld would be a good platform as well.
Square Enix showed off a short trailer of The Third Birthday, and although there wasn't any new footage or in-game screens, the narration gave us some hints as to what to expect. The trailer started off with a grainy montage using flashback scenes from the past two Parasite Eve games. The Manhattan incident of 1997 from the original Parasite Eve was shown, followed by the scene in Parasite Eve II where a lady turns into a neo-mitochondrial creature (NMC). The narration explained that NMC sightings had dissipated since Aya's adventures in Parasite Eve II in 2000, and everything was back to normal. That is until 2009, when an outbreak of new creatures called the "twisted" appeared. In 2010, a system called the "Overdive" gets created as a solution to beat these new creatures, but Aya is the only person who can use it.
Following the montage of flashbacks, the trailer switches to the chapel scene that was shown last year at Tokyo Game Show 2007. Aya is in a wedding dress and is walking up to the altar. A man suddenly appears from the chapel's front door and starts shooting with a machine gun. Aya turns back and takes out a handgun to return fire, and her wedding ring flies off in the process. We see it falling on the ground, with blood spilling onto it a moment later. During the whole scene, we hear a somewhat cryptic narration that doesn't match up with what's happening. "This is my gift for her third birthday as she wakes up from her lost past. She may be a gift from heaven, who can save mankind that's trapped in the twist of time."
The trailer ended there, and the words "PSP version coming" appeared on the screen.

Source: Gamespot.

sábado, julio 26, 2008

Entrevista a Nobuo Uematsu en 1up.com

Hola,

Les dejo el link de la entrevista. También viene en video. Una increíble experiencia.

Enjoy!!!

http://www.1up.com/do/feature?cId=3166165

Fuente: 1up.com

viernes, julio 18, 2008

Actividades en el E3

Les dejo algunos videos de eventos, demos y conferencias de prensa.


Infinite Undiscovery Trailer (G4TV)
The Last Remnant Trailer (G4TV)
Star Ocean: First Departure Trailer (G4TV)
Star Ocean: Second Evolution Trailer (G4TV)
Chrono Trigger DS Trailer (G4TV)
Little Big Planet Hands on Preview (G4TV)
Mercenaries 2: World in Flames Hands on Preview (G4TV)
Street Fighter IV Floor Report (G4TV)
Mortal Kombat vs DC Universe Hands on Preview (G4TV)
Konami E3 2008 Press Conference (G4TV)

Fuente: G4TV

A matter of numbers

With the launch of Rockstar Games' multiplatform Grand Theft Auto IV in April, many industry watchers expected both the Xbox 360 and PlayStation 3 to experience a significant boost in hardware sales. However, that expectation proved to be unfounded. Although GTAIV floored critics and went on to log a record-breaking $500 million in first-week sales, neither console was impacted in a meaningful way by the release. With Sony releasing the equally lauded console-exclusive Metal Gear Solid 4: Guns of the Patriots in June, the latest NPD Group sales figures reveal the importance of exclusive games in the console-sales race.
According to NPD's sales statistics for the month of June, Sony's PlayStation 3 benefitted substantially from the release of Konami and Kojima Production's top-rated action adventure, logging 405,500 units for the month. That's nearly double the number of consoles that Sony sold in May, and a far cry from June Xbox 360 sales, which stood at 219,800 units, despite the release of Tecmo's console-exclusive Ninja Gaiden II.
"Platform-exclusive content usually fuels hardware-system purchases, and PS3 sales certainly reflect the impact of Metal Gear Solid 4," said NPD analyst Anita Frazier. "PS3 unit sales were the highest of any month outside of that recorded during previous November/December holiday time frames."
Sony's win over its current-generation archrival notwithstanding, Nintendo's Wii once again trounced its competition in the console market. Putting a cap on Nintendo's seeming deal with the devil to go from disappointing GameCube sales to the phenomenally popular Wii, the NPD numbers reflect more than 666,000 units sold in June. That surge puts Wii lifetime sales in the US ahead of those for the Xbox 360, despite the fact that Microsoft's platform has been on the market a full year longer.
"The Wii has taken the lead in total sales of current-generation console hardware at 10.9 million units sold at retail life-to-date in the US," noted Frazier. Not a complete coup, however, as Frazier continued, "The 360 platform has driven the greatest number of hardware purchases this generation, with just under eight software units purchased for each unit of hardware, on average."
As for the portable market, the Nintendo DS maintained its dominance, selling a staggering 783,000 units for the month. Not to be discounted, Sony's PlayStation Portable posted significant numbers in its own right, shifting 337,400 systems. Perhaps contributing to the PSP sales spike was the release of the limited-edition ruby red God of War PSP bundle, which went on sale June 3.
In all, hardware sales contributed $615 million to June's total gaming-industry tally of $1.7 billion, a 53 percent spike compared to the same period a year ago. Breaking out the remainder of the statistics, software sales grew 63 percent year-over-year to nearly $873 million in the US. Accessories saw a more modest 25 percent rise to $202 million.
"The video games industry continues to perform in the face of an ever-increasingly difficult economic environment as many turn to more in-home entertainment," mused Frazier. "Even if growth slows over the back half of 2008, the industry is poised to achieve record-breaking revenues of over $22 billion for the year."
Unsurprisingly, Konami's Metal Gear Solid 4 led the software charts, selling 774,600 units in the US since it went on sale June 12. "As expected, Metal Gear Solid 4 realized significant retail sales and drove PS3 hardware acquisition," noted Frazier, continuing, "while the attached media report does not include units bundled with hardware; if included, MGS4 sold-through nearly 1 million units."
Putting a figure to Activision's trumpeting of Guitar Hero: On Tour sales, NPD has the first Nintendo DS installment in the popular rhythm-game franchise taking the second position with 442,300 sales. Tecmo's controversy-ridden Xbox 360 exclusive Ninja Gaiden II rounded out the top three, selling 372,700 units in its first month on the market. That number nearly equals Wii Fit, which sold less than 100 units under Team Ninja's gory actioner.
Games for the Nintendo Wii slotted into many of the remaining top 10 slots, with Wii Play's 359,100 units scoring the fifth position, Mario Kart Wii finishing seventh with 322,400 units, and Traveller's Tales Lego Indiana Jones notching an eighth-place performance with 294,500 copies on the month. The Nintendo DS version of the Warner Bros.-published game scored the seventh slot with 267,800 copies sold, with the PlayStation 2 edition rounding out the top 10 with 260,300 units. Finally but not last, the Xbox 360 edition of EA's Battlefield: Bad Company ranked sixth in its opening month, selling 346,800 units.
US VIDEO GAMES INDUSTRY - JUNE 2008 Software: $872.6M (+61%)Hardware: $615.1M (+54%)Accessories: $202M (+25%)Total Games: $1.69B (+53%)
TOP-SELLING HARDWARE - JUNE 2008 Nintendo DS--783,000Wii--666,700PlayStation 3--405,500PlayStation Portable--337,400Xbox 360--219,800PlayStation 2--188,800
TOP-SELLING SOFTWARE - JUNE 2008 Title / Publisher / Release Date / Units* 1) Metal Gear Solid 4: Guns of the Patriots (PS3) / Konami / 774,6002) Guitar Hero On Tour (DS) / Activision / 422,3003) Ninja Gaiden II (Xbox 360) / Microsoft / 372,7004) Wii Fit w/ Balance Board (WII) / Nintendo / 372,7005) Wii Play w/ Remote (WII) / Nintendo / 359,1006) Battlefield: Bad Company (Xbox 360) / Electronic Arts / 346,8007) Mario Kart Wii w/ Wheel (WII) / Nintendo / 322,4008) Lego Indiana Jones: The Original Adventures (WII) / LucasArts / 294,5009) Lego Indiana Jones: The Original Adventures (DS) / LucasArts / 267,80010) Lego Indiana Jones: The Original Adventures (PS2) / LucasArts / 260,300
* Figures include Collector's Editions and instrument bundles, but not hardware bundles.

Source: Gamespot

Jimmy Hendrix will rock with Guitar Hero

LOS ANGELES--The shortlist of conspicuously underrepresented music acts in rhythm games is becoming shorter all the time. Led Zeppelin is still out there, but Rock Band this week laid claim to AC/DC, while The Eagles and Van Halen were snatched up by Guitar Hero. Chalk up another legend getting his due, as Activision today announced that it has secured a deal for multiple Jimi Hendrix master tracks for Guitar Hero: World Tour.
World Tour players can now have a Hendrix experience at home.
Neversoft's Brian Bright confirmed during an appearance on GameSpot's live E3 stage show that two Hendrix songs would be included on the initial setlist, with more to be made available as downloadable content after launch. The two songs that will come on the disc are a live version of "Purple Haze," and "Wind Cries Mary."
This is not the notorious lefty virtuoso's first rhythm game appearance. A Hendrix composition--"Spanish Castle Magic"-- appeared in the original Guitar Hero, albeit as a cover version with no vocals.

Source: Gamespot

EA announces KOTOR Online MMO!!!

Ever since it was announced in 2006, BioWare's massively multiplayer role-playing game has been shrouded in mystery. Though the Canadian developer opened a satellite studio in Austin, Texas, just to develop it, its cofounders Ray Muzyka and Greg Zeschuk maintained an iron wall of silence. However, Electronic Arts knew enough about the title to help convince the company to buy BioWare/Pandemic for $860 million last year.
Today, as E3 2008 wound down, the fog hanging around BioWare's MMORPG appears to have dissipated. Less than 72 hours after presiding over EA's own press event--where the project was nowhere to be found--CEO John Riccitiello almost casually revealed the MMORPG in question is a sequel of sorts to Star Wars: Knights of the Old Republic.
"We've got two of the most compelling MMOs in the industry in development," Riccitiello told Conde Nast Portfolio magazine. "The first title, based on the Warhammer property, will launch soon. And the one that people are dying for us to talk to them about in partnership with Lucas [Arts is] coming out of BioWare, which is, I think, quite possibly the most anticipated game, full stop, for the industry." When contacted by GameSpot, BioWare reps declined to comment further.
BioWare's first Star Wars: Knights of the Old Republic game was released in 2003 for the original Xbox and PC, and was named the year's top RPG by GameSpot. An Obsidian Entertainment-developed sequel was released in 2004 and 2005 on the same two respective platforms. Both critically acclaimed games are set several thousand years before the events of the Star Wars films, and cast players as adventurers who eventually become powerful Jedi Knights.
Currently, the Knights of the Old Republic MMORPG is set for release sometime in 2009. Once it launches, it is unclear what will happen to LucasArts' current massively multiplayer title, the Sony Online Entertainment-developed Star Wars Galaxies.

Source: Gamespot

jueves, julio 17, 2008

Tregua entre Activision y Harmonix

Bueno, al parecer la prudencia cupo en todos. Activision anunció que el nuevo juego de Guitar Hero World Tour será compatible con los instrumentos de RockBand. Asi mismo, el juego de Guitar Hero: Aerosmith tendrá una actualización para que sea compatible con la Guitarra de Rock Band.

Esta noticia más que noticia es obviedad... Era imposible que alguien en su sano juicio quisiera doble todo... Espero. o.O!

miércoles, julio 16, 2008

New Metallica Album will debut in Guitar Hero!!!

DENVER (Billboard) - Every song from Metallica's upcoming album "Death Magnetic" will be available for gamers to download and play on "Guitar Hero III" and its sequel "Guitar Hero World Tour" on the same as-yet-unannounced day it is released to retail, the band said on its Web site.
Microsoft also mentioned the availability during the E3 gaming conference underway in Los Angeles. A dedicated Metallica "Guitar Hero" game in the vein of the recent Aerosmith title is also in the offing, but it's unknown when it will see the light of day.

Source: Reuters.

Konami's conference details







Castlevania and Rock Revolution were the great launches...



LOS ANGELES--The last time the E3 Media & Business Summit was at the LACC, Konami's booth drew overflowing crowds with a trailer for the hotly anticipated Metal Gear Solid 4: Guns of the Patriots. That game finally launched on the PlayStation 3 earlier this year, leaving a question as to what potential showstoppers Konami would anchor its E3 2008 around.
The publisher has already taken the wraps off of its new Castlevania, Elebits, and Rock Revolution games, but it might have more in store during its Wednesday afternoon press conference. The event is scheduled to kick off at 2:30 p.m. Pacific, and GameSpot is on hand to live-blog the whole thing.
Igarashi demonstrated his Wii-whipping acumen during a Castlevania Judgment demo.
[2:43] Konami didn't let attendees in until 2:30 p.m., but they sat everyone quickly and the company's VP of marketing Anthony Krauss comes out to kick things off.
[2:44] He says that one of the bright spots for the company was Metal Gear Solid 4, and thanks the reviewers in the crowd for positive reviews that he said really helped it "get over the hump."
[2:45] Now comes "big announcements" for the Metal Gear Solid franchise. The first Metal Gear Online expansion pack will be available July 17.
[2:45] A Metal Gear Online world tournament will take place at the Tokyo Game Show later this year.
[2:45] At next week's San Diego Comic-Con, Konami will hold the first live Metal Gear Online tournament.
[2:46] Moving on from Metal Gear to Rock Revolution, he says that Linkin Park has a big US tour with Rock Revolution serving as the "official video game of the tour" this summer.
[2:47] He brings up Silent Hill: Homecoming for the PlayStation 3 and Xbox 360, saying that one of the designers from The Collective and Foundation 9 will give some detail on the game. Apparently, that will happen later in the event.
[2:48] This is the first time in Konami's history that the publisher has released games in all of its major franchises in a 12-month span, he says.
[2:50] He recaps the lineup, thanks the crowd for their support, and introduces Castlevania producer Koji Igarashi to show off his latest games.
[2:51] Speaking through an interpreter, he says that it's his first E3 in a while, so he's a bit nervous. He then introduces a trailer for Castlevania: Order of Ecclesia on the Nintendo DS.
[2:52] The trailer shows some non-Belmont characters using some nonwhip weapons to plow through a variety of boss characters. The game will be available this fall.
[2:55] The crowd applauds the clip, and Igarashi (who sports a snappy cowboy hat) begins to talk about Castlevania Judgment for the Wii. He said that he considers it more of a 3D action game than a fighting game. The trailer shows off gameplay that fits squarely in the fighting genre, with onscreen elements like life bars, super meters, and a round timer.
[2:56] Alucard, Maria, Simon Belmont, and of course Dracula are all characters in the game. It arrives this fall.
[2:57] Igarashi goes over the story of the game and how it fits into Castlevania's millennia-long timeline. That timeline is threatened in the game, and magic forces bring characters from throughout the series together to do battle.
[2:59] To help with the game's character designs, Igarashi enlisted Japanese manga artist Takeshi Obata. Next he picks up a Wii controller for a live demonstration of the game.
[3:00] He goes through the basic movement and dodge controls. Shaking the Wii Remote activates the basic attack. He notes that people were asking for a Wii Castlevania in which they could shake the controller like a whip crack, and that was part of the reason for this game in the first place.
[3:01] However, he thought that people would get tired of doing the whipping motion for hours on end as a normal Castlevania game would require, so he settled upon the fighting genre instead.
[3:03] Whether or not the player is moving or standing still determines which type of attack is performed. He mentions destroying objects and picking up the items within as a gameplay element synonymous with the franchise that will also be in Judgment.
[3:05] Igarashi goes into the special-attack system, and performs one on Alucard with Simon. The Belmont progenitor launches his opponent into the air and then finishes him with a flurry of midair whip lashing. The game will also have non-player creatures that get in the way of the fighters.
[3:07] Igarashi thanks the crowd and introduces Jason Allen, who quickly shows a trailer of Silent Hill: Homecoming.
[3:08] The game revolves around a man's search for a young boy named Josh, which of course brings him to the town of Silent Hill. "Find me, and everything changes," Josh says in voice-over.
[3:10] The demo will start in the fifth level of the game, with protagonist Alex in search of the mayor. The game uses a player-controllable camera, which represents a departure for the series. The developers are also incorporating the Havok physics engine to help the world feel a bit more real. There's also a first-person view so players can better examine the world.
[3:11] The player walks through a door and the normal world melts away to reveal what Allen calls "a hell state." A bit of film grain appears on the camera to emphasize the transition.
[3:13] Alex begins a dialog tree with the mayor (of Shepherd's Glen, not of Silent Hill). The mayor's son Joey is also missing, it seems. Apparently Silent Hill needs to get up to speed with the Amber Alert system.
[3:15] After finding the mayor to be uncooperative, Alex lashes out at him, which prompts the room to begin shaking and all Silent Hill hell to break lose. Some sort of massive, fleshy boss hangs upside-down from the ceiling, and a boss battle begins.
[3:16] The player has a few ways to take the boss out, with axes, ranged weapons, or somewhat more creative means. A variety of hanging meat sacks around the room are acting as counterweights, so Allen destroys a couple of them, bringing the monster crashing to the ground.
[3:18] Allen thanks the crowd and hands the presentation over to Rock Revolution senior product manager Lauren Faccidomo. She introduces an LA-based, all-female Ramones tribute band, The Sheenas, who take up instruments on stage.
Rock Revolution drum kit or top secret Trivial Pursuit peripheral?
[3:20] They break into "Blitzkrieg Bop." The nice thing about the Ramones is you can play almost any one of their songs and still hold the show up for only about two and a half minutes.
[3:22] Faccidomo (who played bass on the song) says that it's time to take the music from the stage to the living room, and picks up a Guitar Hero controller (literally, the Gibson Les Paul controller) to play a bit of "Blitzkrieg Bop" in Rock Revolution with a drummer. It looks like they might not have calibrated the guitar before the conference, given that the previous performance was clearly rocking significantly harder.
[3:23] They don't quite finish the song before getting booed off the in-game stage. That concludes the presentation, and Faccidomo thanks the crowd for attending and wishes everyone a great E3.

Source: GameSpot

E3 Conference from Take Two

All details!! Bioshock for PS3 with downloadable content, a new FPS, MMORPG, TOP SPIN, etc, etc, etc... Take a look:


LOS ANGELES--At yesterday's Nintendo press event, one of the biggest surprises was the of Grand Theft Auto: Chinatown Wars, the ultra-violent franchise's debut on the Nintendo DS. Though its unveiling drew audible gasps, little was revealed about the game other than its logo. Early speculation pegged it as being a city-centric title in the vein of Vice City Stories for the PSP, either set in Liberty City or San Fierro, the two metropolises in the GTA universe to have Chinatown districts. While gamers want more details about the first GTA DS, the game industry would like larger answers about the company making it, Take-Two Interactive. The publisher has had a roller coaster year, enjoying both record-breaking sales of Grand Theft Auto IV and being the subject of a hostile takeover by EA. Those attending its press event at the Los Angeles Convention Center in Los Angeles this morning came for answers to those questions, and to learn about the company's plan for the future.
[10:49] Take-Two Chairman Strauss Zelnick takes the stage right on time, immediately touting the fact that Grand Theft Auto IV was the "biggest entertainment launch in history."
[10:50] "We're investing in the future...with out creative team of 1,400 developers in 17 studios worldwide."
[10:52] "In an effort to produce the best in interactive entertainment, we encourage our developers to imagine," says Zelnick, who quickly hands over the podium to "the brains of the operation" Take-Two CEO and president Ben Feder.
[10:54] Feder cues a series of montages, beginning with 2K Sports. NBA 2K9, NHL 2K9, Top Spin 3, Don King's Prizefighter, Power Pros, and MLB 2K9. Then come two demos for the Xbox 360 NBA 2K9 and the Wii NHL 2K9, which aims "to bring the fun back to hockey."
[10:55] Now comes a demo of NHL2K9, which is billed as a "complete reset" of the franchise. The Visual Concepts producer on hand says hockey games have become "too complicated."
[10:56] The game will have pick-up-and-play controls, "an all-new fighting engine" and will even let you drive the Zambonie between periods.
[10:57] It still is a harcore hockey sim, he stress with a high level of detail. Apparently if the crowd is very displeased with a teams performance, they will start throwing beer cups and other debris onto the ice.
[10:58] There's even an interactive Stanley Cup celebration mode which lets you party until dawn with your team.
[10:58] The hockey player demoing the game is showing how you push forward with the controllers to slam opponents against the boards.
[10:58] Now it's NBA 2K9 for the 360.
[10:59] NBA is the game "the pros are playing" and is the best-selling basketball game on the current generation of consoles.
[11:00] Once again, its a virtual rematch of the Lakers and the Celtics.
[11:01] The presenter sayw, "If you you think you've seen online features, you ain't seen nothing yet." Do they have something to match NBA Live 09's Dynamic DNA?
[11:02] The Celtics start scoring, and some audience members groan. "I know we're in Los Angeles, but Kevin Garnett is our cover guy," jokes the VC producer.
[11:03] That's it for sports! Feder comes back to talk about the new casual game label 2K Play.
[11:04] Sarah Anderson, 2K's head of marketing, takes the stage.
[11:05] She talks about "building on our strategic partnership with Nickelodeon," and airs a TV ad for Carnival Games for Wii and DS.
[11:06] The games' developer is Cat Daddy, which is also working on a sequel, Carnival Games Mini-Golf for the Wii. Another TV ad talks about getting a "hole in fun!" Audible groans ensue.
[11:07] Anderson repeats the pun, getting some chuckles.
[11:08] Now she announces a new deal to bring Nickelodeon's Dora the Explorer to the Wii and DS with Dora saves the Snow Princess this fall.
[11:09] Feder pops back on stage and quickly talks about 2K Games. Apparently the initial run of Civilization Revolution has already sold out at US retailers, with 2K rushing to manufacture more.
[11:09] Cue A trailer for BioShock, which is coming to the PlayStation 3 this fall.
[11:10] Nice--a Borderlands trailer.
[11:10] The post-apocalyptic game shows a lot of indoor and outdoor action, with highly detailed graphics and action.
[11:11] Mafia II is also show off, with extremely realistic depictions of 1950s-era mobsters.
[11:11] Anderson's back, talking about Champions Online, 2K's first MMORPG. It's due next spring.
[11:13] Cue a trailer for Champions. The graphics are semi-cell shaded, making it look and feel very much like an interactive comic book.
[11:13] 2K Marin's Marissa Maya Miller takes the stage to show off BioShock for the PS3.
[11:15] 2K Marin's Marissa Maya Miller takes the stage to show off BioShock for the PS3.
[11:15] Miller talks about the level of effort it took to make BioShock, which drew on resources from all of 2K Games. She says the same effort is being taken with BioShock PS3, which has four studios working on it: 2K Marin, 2K Boston, 2K Australia, and Digital Extremes.
[11:17] New announcement: PS3 BioShock will have exclusive DLC, including new "challenge rooms" in Rapture, new plasmids and new gene tonics.
[11:18] Now, Feder is back to talk about Borderlands, the post-apocalyptic road-actioner and shooter. Randy Pitchford takes the stage and gives BioShock expressive praise.
[11:22] Now onto Borderlands, which takes place on the planet Pandora. The demo begins, with a driver class and a soldier class jumping into a vehicle and driving around the landscape. In a scrub desert area called the "barrens" two vehicles looking like Halo warthogs engage in a road battle before the two players--engaged in co-op mode, jump out and go into a dungeon-like iridium mine. The perspective switches from first to third person. The game will have an experience system similar to Grand Theft Auto San Andreas, where the more you use a particular weapon, the easier it is to use.
[11:24] After fighting off some hungry alien wildlife, the two players go deep into the mine, finding the bones of bandits eaten by monsters--and then excreted. They find guns in a locker, and stress that no two guns in Borderlands are the same. They have an entire program which will randomly generate weapons with a variety of power-ups and extra features.
[11:26] A bloody battle with an underground bandit camp ensues, with the players' opponents meeting bloody ends. The visual style and gameplay looks like a cross of Halo 3 and Fallout 3, though the yellow-tinted guns look straight out of Haze.
[11:28] Ok the guns are color-coded according to their abilities. Like Mass Effect, there will be wide array of ammo types, including guns that shoot acid. More bandits meet their ends, being either fried with electrical rounds or blown to pieces with shotguns. The game is looking just slightly less bloody that Gears of War.
[11:29] After an ambush cut-scene, the demo ends. Huge applause. This game is gonna be massive.
[11:31] Now it's onto Rockstar Games, and Feder name-checks Grand Theft Auto: Chinatown Wars, but only says "stay tuned for more information." Cue a montage of GTAIV, Bully, and L.A. Noire, which is apparently still in development.
[11:33] Now it's onto a Midnight Club: Los Angeles trailer. Shots of detailed street racing are accompanied by pumping techno from French DJ duo Justice.
[11:33] Zelnick's back and that's it, apparently.
[11:34] "We're dedicated to creating value for shareholders," says Zelnick. The words "Electronic Arts" were never mentioned.
[11:35] A final sizzle trailer flashes title cards for Sid Meier's Pirates! II and the new Red Dead Revolver game. The lights come up and the crowd rushes for the exit.

Source: GameSpot.

Mas detalles sobre Rock Band 2

Rock Band 2 raises the bar in music gaming innovation with new features to rock the world:
Local and global online modes to connect the entire Rock Band community World Tour mode, now online, simplifies the best of gameplay from the original Rock Band by fusing Solo Tour and Band World Tour modes and cranks it up a notch with an all new collection of opportunity gigs, challenges, cities, venues and hirable staff
Tour Challenges that offer rockers a chance to play through mini-campaigns focused on the best songs by instrument, decade, genre, artist, album and more
Battle of the Bands mode challenges players to go head to head against other bands in constantly refreshed contests* created by Harmonix (*internet connection required)
Quickplay makes it easier than ever to get in and jam without hassle while allowing for new prefab characters or customized characters that can play on any instrument plus lets you make your own set lists and organize your song lists in a variety of categories (genre, era, etc.)
Customizable Set Lists keep the music rolling and your band rocking in Quickplay mode
Drum Trainer mode gives players the fundamentals of different beats and fills, translating gameplay into real drumming skills
Character Creator completes your look with all new choices in clothing, accessories, tattoos, hairstyles, instruments and more to keep your unique rock avatar playing the full rock part
Backwards compatibility with all Rock Band downloadable music content released to date
Disc Export Feature gives owners of the original Rock Band the ability to export most of the Rock Band disc tracks and upgrade them into Rock Band 2 gameplay-the first time ever in videogame history!

Rock Band 2 features the largest music catalogue of any music-based videogame to date including:
The Rock Band 2 soundtrack will feature over 100 songs - with over 80 songs on disc plus an additional 20 bonus tracks which will be made available for free download this fall .
Unrivaled Blend of Classic, Developing and Emerging rock acts including Pearl Jam, Metallica, Allman Brothers, Motorhead, Devo, Jane's Addiction, Megadeth, Paramore, Modest Mouse and more.
Rock Band 2 is the first and only video game to feature the music of AC/DC. It includes their epic rock anthem, "Let There Be Rock”
After 14 years since Guns N’ Roses last official music release, Axl Rose selects Rock Band 2 to debut official new track, “Shackler’s Revenge” from the highly-anticipated album Chinese Democracy
For the first time ever, music from American music icon, Bob Dylan, is featured in a video game with “Tangled Up In Blue”
With ongoing weekly DLC releases including individual tracks, track packs and full albums, the Rock Band music library will feature more than 500 songs by year’s end!

lunes, julio 14, 2008

Trailer de Final Fantasy XIII

El Trailer que se presentó en la conferencia de Microsoft.

Trailer de RAGE

Interesante juego de ID Software y Electronic Arts.

Veradero In Game Footage de Mirror's Edge

Hay que verlo en televisión de 50 pulgadas!!!

Las breves del E3

Estas son las breves del E3 con Gears of War 2, Resident Evil 5 y Fable II:


Buried in the avalanche of news coming out of today's Microsoft E3 press conference was word that three top-tier titles have been dated. First on the list was Gears of War 2, the sequel to Epic Games' wildly popular third-person sci-fi shooter. Although it was revealed as coming in November at the 2008 Game Developers Conference in March, the game now has a firm release date--November 7, 2008.

Friday the 13th will prove lucky for RE5 fans next year.

Microsoft's conference was also where Capcom revealed that Resident Evil 5 would have a "simultaneous worldwide release" on the 360 and PlayStation 3. Appropriately, the next installment in the horror-survival series, which has drawn fire for its racially charged depiction of African zombies, will arrive Friday, March 13, 2009. Besides the usual action, the game will feature an online co-operative mode, a first for the series.

Molyneux touts Fable II.

Last but certainly not least, Lionhead Studios used its corporate parents' event to reveal the latest on its Xbox 360 exclusive Fable 2. While on stage showing off the role-playing game, studio founder Peter Molyneux flatly proclaimed that work on the game was "finished," and that it would ship in October. Previously the title, which is the first to have crossover play with Xbox Live Arcade games, had a mere "fall" release window.

Source: GameSpot

It's Official Final Fantasy XIII to Xbox 360 too!!!



Square Enix's formerly PS3-only RPG epic will launch day and date on Microsoft's console in North America and Europe; timed 360 exclusive hitting US Sept. 2, EU Sept. 5.
By Tor Thorsen, GameSpot
Posted Jul 14, 2008 2:04 pm CT
LOS ANGELES--At the 2005 Electronic Entertainment Expo, Microsoft presented what it thought was a major announcement from a top Japanese developer, Square Enix. Unfortunately, the "news" proved a tad anticlimactic, considering that the game in question was Final Fantasy XI, a massively multiplayer online role-playing game previously released on the PC in 2003 and the PlayStation 2 in 2004. Despite a sizeable PR push, the 360 edition of the game was lukewarmly received by critics and consumers, who barely bought 213,000 copies of it in the US.

Over the next three years, Microsoft would announce several more Square Enix games for the Xbox 360, including the exclusive Star Ocean: The Last Hope and the timed exclusive The Last Remnant. However, in many gamers' minds these projects were dwarfed in importance by the stature of two other Square Enix games: Final Fantasy XIII and Final Fantasy XIII Versus, both PlayStation 3 exclusives...

...until today.

This morning at its press briefing at the E3 Media & Business Summit, Microsoft stunned many in the audience by announcing that Final Fantasy XIII is now in development for the Xbox 360. Not only is the game coming to the console, but it will arrive on the same day and date as the PlayStation 3 edition of the game, with no timed exclusivity of any kind. However, when exactly that is remains a mystery, given that the graphics-intensive role-playing game still has no firm release date.

"We believe that releasing an Xbox 360 version of Final Fantasy XIII will allow us to provide the game to even more fans in the two regions of North America and Europe," Square Enix boss Yoichi Wada told a stunned audience. No mentioned was made of Japan, where the 360 is far less popular than the PS3.

Wada also used today's event to date the 360 release of The Last Remnant in all regions. The game will ship in North America on September 2, Europe and the UK on September 5, and Japan and Asia on September 11.

Source: GameSpot

Chris Chike lo hace de nuevo!!

Les dejo el 100% de Chris Chike, ganador del Guiness hace algunose meses, pero ahora con un perfect en Through Fire and Flames. :) No tiene vida este muchacho.


domingo, julio 13, 2008

Trailer de Mortal Kombat vs DC Universe

Impresionante...

Entrevista a Ed Boon sobre Mortal Kombat vs DC Universe

Impresionantes gráficas. Esperemos que el Gameplay sea igual y se cuente con torneos Online.

Trailer de Mirror's Edge

Un juego promete romper la realidad de los FPS.


Lineup de juegos según GamePro

E3 la semana entrante...

El festival de videojuegos más importante del año está a la vuelta de la esquina, y con tan solo unos días por delante hasta que se celebre, las noticias al respecto se van sucediendo y no podemos quedarnos al margen.

Uno de los factores principales que marcarán el devenir del E3 2008 es la ausencia más que confirmada de Activision y Vivendi, que ya confirmaron oficialmente su abandono de la de la Asociación de Software de Entretenimiento (ESA), que es quien organiza el E3. El vicepresidente de comunicaciones corporativas, Jeff Brown declaró a GamesIndustry: “Creo que ver a Activision y Vivendi fuera de ESA refleja una desafortunada falta de liderazgo. Son una gran empresa y sentimos que cuando se es una gran empresa tienes una responsabilidad hacia los consumidores para trabajar en temas políticos que son muy, muy importantes para los consumidores. Y la mejor forma de hacerlo es con un consenso en la industria. Esa es la forma como se ha hecho con la ESA en EE.UU. y con la ELSPA en el Reino Unido.”



Con la ausencia de Activision y Vivendi, y la consecuente ausencia de Blizzard o idSoftware también por estar bajo su dominio, la feria va a perder algo de peso en lo que a presencia empresarial del sector se refiere, quedándonos sin ver, por ejemplo, el estado en el que se encuentran títulos o nuevo material de ‘StarCraft II’. Prefieren montar eventos particulares para mostrar sus juegos.


Cabe destacar también que otro grande de la industria como es Lucas Arts también ha confirmado que, pese a estar presente en esta edición, para el año 2009 no hará acto de presencia en el E3 de Los Ángeles. Una menos.

Sin embargo, no podemos decir que la feria vaya a estar exenta de novedades este año. Hasta un total de 40 compañías han confirmado su asistencia a la feria entre las que destacan gigantes como Electronic Arts, Codemasters, Konami, Capcom, Take-Two, Ubisoft, THQ, Square-Enix o Namco, además de los tres mastodontes de la industria: Sony, Nintendo y Microsoft.

Así pues, de esta manera queda la lista completa de compañías presentes en el E3 2008:

1UP Network Akella Atari Bethesda Softworks Capcom Crave Entertainment Codemasters D3Publisher Deep Silver Disney Interactive Studios Electronic Arts Eidos Interactive Fox Interactive Media Indie Games Jagex, Ltd Konami LucasArts Majesco Entertainment Microsoft Corporation Midway Games MTV Games Namco Bandai Games Natsume Nintendo Novint Technologies Nyko Technologies Rebellion SEGA Serious Games Initiative Sony Computer Entertainment Sony Online Entertainment Southpeak Interactive Square Enix Take-Two Interactive Tecmo THQ Toshiba America Information Systems Ubisoft Entertainment Valve Software Warner Brothers Interactive Entertainment Inc Otra de las grandes novedades que nos depara el E3 2008 es el retorno del evento a su lugar de origen. Como recordaréis, el año pasado se celebró en Santa Mónica y debido al fracaso que supuso la edición 2007, este año el E3 vuelve a Los Ángeles, al clásico Convention Center que veis en la foto que encabeza este artículo.

El retorno a su lugar de origen le ha costado a la ESA aproximadamente tres millones de euros, en concepto de impuestos por haber abandonado Santa Mónica y romper el contrato que tenía con el ayuntamiento de la ciudad. Entonces, en lugar de celebrarse durante el mes de mayo en el centro de convenciones de Los Ángeles, el evento pasó a celebrarse en junio en Santa Mónica (California), en una serie de hoteles que albergaban las diferentes conferencias y eventos, dando a la feria un aire más intimo, pero convirtiéndolo en todo un fracaso.

Así pues, las cosas vuelven más o menos a su sitio en esta nueva edición que se celebrará los días 15, 16 y 17 del próximo mes de julio. Hasta entonces, estaremos muy pendientes de lo que vaya surgiendo al respecto y llegado el momento le daremos una cobertura especial para estar al día de todo lo que acontezca en Los Ángeles.

Fuente: Vida Extra.

Trailer de Project Origins secuela de F.E.A.R.

Hola, les dejo el trailer que se presentará en el E3 de este año.

Algunos juegos ya en Wiiware

Hola, Les dejo ya algunos juegos existentes en el Wiiware...

Si comer de verdad no te es suficiente...

Wiiware está por liberar esta joyita. Se trata del Major League Eating... Bastante grotezco, ya que no sólo gana en el que come mas, sino el que a través de eructos y flatulencias derrota a su contrincante... Aggghh!!! Les dejo el video.

viernes, julio 11, 2008

Konami doesn't want to Rock Band!!

Nearly a decade ago, Konami released the first installments in the DrumMania and Guitar Freaks series, which used drum and guitar peripherals. Though neither franchise was a huge hit, the Japanese publisher did sell millions of its dozen-plus Karaoke Revolution games worldwide.
Given Konami's primogeniture in the instrument and karaoke genres, the publisher was likely none too happy when developer Harmonix combined drums, guitars, and singing into one game--Rock Band. Since its release last November, the MTV Games-published, Electronic Arts-distributed title has sold over 3 million $179 bundles and over 10 million song downloads. MTV's parent Viacom went as far as to name-check the game in its annual earnings report in May, crediting it with increased profits.in
Now, it appears Konami is expressing its displeasure in legal form. According to a report on the Bloomberg news service, this week the Japanese publisher filed suit in a Marshall, Texas court against Harmonix, MTV Networks, and Viacom. Its suit claims that Rock Band violates a series of US Patents registered in 2002 and 2003 relating to "simulated musical instruments" and "musical rhythm-matching game."
Bloomberg's report did not outline what Konami wanted in terms of compensation from the suit. However, the legal action's timing comes shortly after the announcement of Rock Band 2 and Rock Band: Japan as well as the release of Rock Band: Special Edition for the Wii. It also comes less than two months after Konami announced its own peripheral-based, guitar-drum-vocal title, Rock Revolution, due out later this year.

Source: GameSpot.

miércoles, julio 02, 2008

Oficial. Lanzamiento de Chrono Trigger al DS

Lo que parecía un sueño. Es una realidad. Uno de los RPGs de mayor éxito para Squaresoft, ahora formalmente SquareEnix.

Square Enix vive de dos cosas: Final Fantasy y los remakes de Final Fantasy aunque claro, también está Dragon Quest y los remakes de Dragon Quest. La compañía lanzó un sitio con un contador regresivo para [inserta aquí el juego que crees que quieran mostrar].
Claro que la especulación masiva apunta a que es una nueva versión de Chrono Trigger para DS, quizá por los relojes, quizá porque la página termina en "/ctds", lo que se puede traducir como Chrono Trigger DS. Es casi un hecho que sí sea ese juego por las pistas pero la pregunta relevante es: ¿será un port o será un remake? Por otro lado, hay un scan que apunta a lo mismo.
EDIT: Ya es oficial, Chrono Trigger llegará al DS durante la época navideña. Aunque no será un remake a la Final Fantasy IV, se agregarán nuevas opciones como juego en línea, uso de la pantalla táctil y se agregará un dungeon.

Fuente: Atomix.

Sales in Japan this week... >_<

M U L T I
- Here are the latest console hardware sales for the week of June 16 - 22 in Japan.
PSP - 59,351 [1,999,167]
Wii - 41,037 [1,576,386]
NDS Lite - 36,599 [1,485,366]
PlayStation 3 - 20,336 [498,982]
PlayStation 2 - 6,346 [244,077]
Xbox 360 - 2,555 [62,636]
- Here are the latest console software sales for the week of June 16 - 22 in Japan.
Super Robot Taisen A Portable (PSP, Banpresto) - 101,712
Metal Gear Solid 4: Guns of the Patriots (PS3, Konami) - 67,795 [533,000]
Super Mario Stadium: Family Baseball (Wii, Nintendo) - 58,080
Harukanaru Toki no Nakade 4 (PS2, Koei) - 54,938
Mario Kart Wii (Wii, Nintendo) - 32,703 [1,477,000]
Wii Fit (Wii, Nintendo) - 31,590 [2,258,000]
Monster Hunter Portable 2nd G (PSP, Capcom) - 20,663 [2,224,000]
Jikkyou Powerful Pro Yakyuu Portable 3 (PSP, Konami) - 19,175 [206,000]
DS Bimoji Training (NDS, Nintendo) - 17,528 [302,000]
Pro Yakyuu Team o Tsukurou! (NDS, Sega) - 11,063 [96,000]
Wii Sports (Wii, Nintendo)
DS Yamamura Misa Suspense: Kyoto Murder Files (NDS, Tecmo)
Meccha! Taiko no Tatsujin DS: 7-tsu no Shima no Daibouken (NDS, Bandai Namco)
Hisshou Pachinko Pachislot Kouryaku Series DS Vol.2 CR Shinseki Evangelion: Shito Futatabi (NDS, D3P)
Dragon Ball Z: Burst Limit (PS3, Bandai Namco)
Family Trainer (Wii, Bandai Namco)
Hajameti no Wii [Wii Play] (Wii, Nintendo)
Fushigi no Dungeon - Furai no Shiren 3: Karakuri Yashiki no Nemuri Hime (Wii, Sega)
Mario Kart DS (NDS, Nintendo)
Valhalla Knights 2 (PSP, Marvelous)

Source: Famitsu.

Street Fighter IV more info...

- Capcom revealed that the arcade version of Street Fighter IV will support IC cards, you can register your nicknames, save battle points and purchase costumes and accessories with the card. You can use battle points to redeem mobile content and purchase costumes....

Source: The Magic Box.


Se anuncia Rock Band 2

While the original Rock Band is still going strong, Harmonix is already looking towards the next bit of kit that it hopes will be cluttering your place, with it now getting official with Rock Band 2 for the Xbox 360 and PlayStation 3. This time around, it seems the Xbox 360 will be getting a jump on things with a launch in September, with the PS3 version set to follow "later in the year." Both of those will, naturally, be coming with all new instruments, including the tasty Fender Stratocaster pictured above, but you will be able to use your current gear if you want to spare the extra clutter and save a few bucks. What's more, you'll also be able to carry over all your current downloaded content and, as IGN reports, you'll even be able to download and play new tracks on Rock Band 1 once Rock Band 2 is out. Of course, Harmonix is saving most of the details for E3 next month

Here is more detail information:

June 30, 2008 - Rock Band is ready for a comeback tour. Today, Harmonix announced Rock Band 2 is set to ship for Xbox 360 this September and PS3 later in the year. However, the official announcement of Rock Band 2 is sparse on details, so we went straight to Harmonix to learn more. We spoke with Lead Designer Dan Teasdale to get the full scoop on the mega-sequel. Teasdale gave us his thoughts on user-created content, improving accessibility, upgrading last year's model and more.

Source: IGN.COM

lunes, junio 23, 2008

Second Life cumple 5 anios

Habrá una feria virtual para celebrar sus cinco años. Escrito por
Paulina S. viernes, 20 de junio de 2008
Second Life inició en la red en el 2003. Después de cinco años y 13
millones de cuentas registradas, cumple 5 años. Por este hecho habrá
ferias virtuales donde habrá fiestas, exhibiciones y mesas redondas.
Las ferias se llevarán a cabo en varias regiones de Second Life y
estará disponible del 23 de junio al 7 de julio. Puedes ver un
calendario con las actividades que habrá en la siguiente liga:
http://wiki.secondlife.com/wiki/Week_2_Confirmed
En las mesas redondas se discutirá los logros sobresalientes de Second
Life entre otros temas.

Fuente: Atomix

Al Fin, PS3 el numero en ventas en Japon

Durante mucho tiempo, las consolas de Nintendo permanecieron en los
primeros lugares de ventas en Japón pero de repente, sin deberla ni
temerla, el PSP despegó del tercer al primer lugar, donde ha
permanecido cerca de dos meses. Aunque la portátil de Sony ha tenido
mucho éxito en el Lejano Oriente, desde su lanzamiento, el PlayStation
3 no ha pasado de vender 15,000 unidades semanales hasta ahora, mérito
que le debe a Metal Gear Solid 4. A continuación las ventas de
consolas de la semana del 9 al 15 de junio:
PS3 - 75,311PSP - 64,675Wii - 45,564DS Lite - 39,201PS2
- 7,297Xbox 360 - 2,163
Seguramente veremos al PS3 en la cabeza al menos por dos semanas más,
pero lo interesante será ver si se queda ahí y si pasado el furor de
Snake regresa a la "normalidad". Por el lado de los juegos, desde
luego, MGS4 está en la punta. Aquí el top ten nipón:
1. Metal Gear Solid 4 (PS3) 2. Mario Kart Wii (Wii) 3. Wii Fit (Wii)
4. Jikkyou Powerful Pro Baseball Portable 3 (PSP) 5. Monster Hunter
Portable 2nd G (PSP) 6. Hisshou Pachinko*Pachi-Slot Kouryaku Series DS
Vol. 2: CR Neon Genesis Evangelion - Shito, Futatabi (DS) 7. Dragon
Ball Z Burst Limit (PS3) 8. DS Bimoji Training (DS) 9. DS Yamamura
Misa Suspense: (DS) 10. Fushigi no Dungeon - Furai no Shiren 3:
Karakuri Yashiki no Nemuri Hime (Wii)

Fuente: Atomix.

jueves, junio 19, 2008

A la defensa de los desamaparados

Buen dia,
Pues un dia mas. Ya para muchos, este jueves huele a fin de semana.
El pasado domingo fue cumpleanos de un servidor y tuve la fortuna
derecibir un interesante presente.Debido a la inexperiencia en
videojuegos de mis allegados, perocompensado por su inmenso carino, me
fue regalado el juego "ProjectSylpheed" de Square Enix.
A primera vista (de la caja) el juego se veia prometedor. Una marca
degran prestigio, unas fotos con unas graficas bastante decentes.
Asique me di a la tarea de investigar lo que el mundo opinaba de
el.Principalmente, porque yo estaba esperando el Lost Oddissey.
Abri mi explorador de internet y decidi dirigirme a Gamespot. Cual
fuemi sorpresa cuando me di cuenta que era el feliz poseedor de un
juegocon calificacion de "mediocre".
Chale!!! Exclame... Bueno, no con esas palabras. Me comence a
ponernerviosito. En mi cabeza surgieron ideas, desde ir a
cambiarloinmediatamente a Blockbuster hasta tratar de transarme algun
chavitoen Mercado Libre para venderlo.
Me arme de valor, abri la caja y meti el disco en mi Xbox 360, que
porcierto esta agonizando porque ya en varias ocasiones le han salido
losfamosos aros de la muerte.
Les puedo comentar que Project Sylpheed es un juego decente,
dificil,con una trama interesante y que recuerda aquellos juegos de
antano desimuladores en los que los planos son fijos. Los controles
son facilesde usar.
Calificacion Final: 8.0
Razones para creer que Square no se cayo con una lana para promoverla: ciertas.
Que las revistas le pongan 5.0 a un juego que tardaron, sudaron y
seesmeraron por hacerlo lo mejor posible... Eso, eso no tiene
m....Precio.
Mi recomendacion es, rentenlo, jueguenlo y formense su propio juicio.
Abur.

miércoles, junio 18, 2008

Gears of War director confirmed!!!

Wiseman Directs "Gears of War" FilmBy Garth FranklinTuesday, June 17th
2008 1:12amLen Wiseman ("Underworld," "Live Free or Die Hard") is set
to direct the hit Xbox 360 video game adaptation "Gears of War" for
New Line says the trades.
Chris Morgan ("Wanted," "Fast and Furious") has been hired to write
the screenplay based on a story treatment he will develop with
Wiseman. It's not sure how much of Stuart Beattie's original draft
will survive.
Set on the planet Sera, the game thrusts players into a battle for
survival between humans and a race of creatures that surface from the
bowels of the planet known as the Locust Horde. Players assume
identities of soldiers on Delta Squad as they fight to save Sera's
inhabitants.
The award-winning game sold more than three million units worldwide in
its first ten weeks and is Microsoft's second-biggest seller after the
"Halo" franchise. A sequel game hits stores this Thanksgiving.
This movement on the project also indicates that the new form of New
Line, as a sub-division of parent company Time Warner, will be
handling big-budget action fare rather than low-budget speciality
titles as previously thought.

Yo y Nico Bellic

Grand Theft Auto IV va mas alla de lo inimaginable. Es una experiencia
real en un mundo virtual que rompe con las barreras de la moral y la
honestidad.

Es el mundo del alter ego, del lado obscuro de la fuerza, del
equilibrio del Ying y el Yang.

Liberty City hace honor a su nombre. Ya que te da la libertad de hacer
literalmente lo que se te antoje. Desde ir a jugar bolos con un amigo
o prospecta, hasta ir a robarte un camion de resguardo de valores.

Las misiones estan bien estructuradas y categorizadas. La curva de
aprendizaje es corta y constantemente te recuerdan cual es cada uno de
los movimientos. El celular se vuelve pieza fundamental en el
juego... Que buena bateria tiene por cierto. Ya que nunca se te
descarga!!!!

El desarrollo del personaje se da como el de otras entregas de GTA.
Empezando desde abajo hasta convertirte en el padrino de la ciudad.

La inteligencia artificial es impecable. Los resultados a veces no son
predecibles lo que da esa sensacion de sorpresa.

Pero sin duda., un valor importante es el multiplayer. Que entretenido
es. Uno se puede pasar en compania de 15 jugadores mas, destruyendo,
quemando y causando destruccion en la ciudad sin verse interrumpidos.
Con un arsenal que va desde granadas hasta bazucas.

Otras categorias de juegos van desde simples carreras hasta
persecuciones al estilo belico que solo GTA te puede dar.

Una excelente recomendacion para videojugadores mayores de edad (sorry
ninos) que buscan libertad en la calida comodidad de su hogar.

Seguidores